College Hockey Dynasty
The Season

The Offseason

The offseason runs through a set of screens, one after another, from the moment your season ends to the moment next season's roster is locked in. It's long, and a few steps only matter if you choose to engage with them. Here's what's actually happening at each stop, in order — tap through to a step's own page for the full picture.

1. Season Awards

Before anyone leaves the program, a recap of who won what: the Corcoran, Whitfield, and Sanborn Awards, the Voss Award for Coach of the Year, All-American and All-Conference teams, and which programs won the national and conference titles. Tap any winner to open their profile. See Awards.

2. Departures

Next, you'll see who's leaving the program — graduated seniors, anyone who's turned pro, and anyone released. Being drafted doesn't put a player here; a drafted player who hasn't yet signed with the Pro stays right where they are. See Eligibility & Roster Rules and The Pro Draft & Turning Pro.

3. Pro Draft

Watch every draft-eligible player across the country get selected across all 7 rounds. This assigns Pro rights — it does not remove anyone from your roster. If one of your own players gets drafted, you'll get a say in whether to encourage them to return. See The Pro Draft & Turning Pro.

4. Transfer Portal

Any player who's become unhappy enough can enter the portal. You get a limited window to make retention offers to keep the ones you want; whoever isn't retained becomes available for every program, including yours, to sign as an incoming transfer. See The Transfer Portal and Team Chemistry & Player Happiness.

See who around the league got fired or moved jobs this offseason — and if a job offer comes your way, this is where you handle it. See Program Prestige & Your Job Security. Every hire and firing, including your own if you change jobs, is also logged as league news — find it later under League → Transactions → Coaching.

6. Coach Development

Spend the experience your coach banked over the season on attribute upgrades — recruiting, development, offensive scheme, defensive scheme. See Coach Attributes & Your Career for how XP is earned and what each attribute actually does.

7. Support Staff (optional)

Hire or replace your four staff roles. Nothing forces your hand here, but a weak or vacant role is an ongoing cost. See Support Staff.

8. Collective Spending (optional)

Spend NIL Collective money on one-time perks before recruiting opens. Both are optional and neither is required to compete. See Finances.

9. Facilities & Arena (optional)

Consider a facility upgrade or a rink renovation, paid from Revenue Share rather than your NIL Collective. Skip it freely if the budget's tight this year — facilities decay slowly and there's no rush. See Facilities & Arena.

10. Roster Cuts (optional)

A penalty-free chance to release dead-weight roster spots before recruiting starts, so you're not carrying players you don't need into the new season — cutting here costs no prestige or legacy, unlike cutting at any other time. See Eligibility & Roster Rules for the other cut paths and Finances for when a cut isn't actually free in dollar terms.

11. Development Camps (optional)

Run focused summer camps that boost specific attributes for a subset of your roster. See Player Development.

12. Recruiting

The main event. Bid on incoming prospects and transfers across five rounds. See Recruiting and Scouting Prospects.

13. Redshirt Decisions

Decide which eligible players sit out the entire coming season to preserve a year of eligibility while still developing. See Eligibility & Roster Rules.

14. Season Preview

One last look at your finished roster and next season's outlook before it locks in and the new season begins. See Scheduling & the Calendar for what kicks off right after.